Contemporary works in the sociology of Technology offer numerous critics of the classical divide between technical and social features. It has been shown that the success or failure of technical innovations rests on their propensity to merge with various organizational and interactional features. This course aims at providing students with a precise understanding of different combinations between technologies and conversational features. Various case studies of technologies in use will be examined, either in professional or ordinary or in mundane contexts. Drawing from those studies, the course provide several methodological discussions, with a strong focus on observation of social conduct in natural settings and the use of audio or video recordings in social science.
Teaching and Learning Methods : Lectures , written and oral presentations and discussions, readings
Course Policies : On-time attendance is mandatory
This course consists of three essential elements:
(1) 'Know yourself' - understanding the drivers of your own behavior. This is the basis of any personal development and is critical for developing effective interaction with others whether as a team member, or as a team leader.
(2) 'Working with others' - building on the self-knowledge mentioned above, this core element allows you to explore, understand, and practice ways of working with others that are both more enjoyable and more effective. This is critical given that almost everyone works as part of a team.
(3) 'What's next?' - building on both the above sections, this element helps you take the next steps in your career: setting objectives, selecting target organizations, applying for jobs, and effective interviewing.
Teaching and Learning Methods: Lectures, team exercises, and presentations
Course Policies: On-time class attendance is mandatory; three unapproved absences mean exclusion.
The project oriented approach is considered in leading companies as an efficient method to manage both market and client oriented deliverables (i.e. products and services) as well as investments. In order to better manage and control projects, enterprises often evolve from a “Functional organisation” into a “Matrix organisation”, in which a new breed of leaders appears: Project Managers. The Project Management Profession becomes a key element in the new and global enterprise model.
The EURECOM Global Project Management class aims at introducing the different Project Management concepts and techniques, mixing “main tent” presentation of key topics and hands-on case studies for each student to experience team dynamics and managing sample projects.
Teaching and Learning Methods include Lectures (all attendees) and Case Study sessions (in groups).
A case study in the technology domain will be performed during the course, from session to session. The main purpose of this case study is to illustrate, use and get familiar with the different Project Management methods and techniques introduced during the lectures. The case study may require some work between the class sessions. Students will present their work to the whole class for the purpose of sharing and obtaining feed-back. In order to optimize the effectiveness of each session, the students will be expected to keep the topics addressed in earlier sessions fresh in their mind, prepare for the case study, and actively participate through questions and presentation of the results of the case study.
Course Policies: Attendance is Mandatory for Both Lectures and Case Study sessions.
Non-attendance would need to be justified by serious reasons and limited to a maximum of 2.
Active participation in the Case Study sessions is expected.
This course provides a solid introduction to European Business law from a managerial and strategic perspective taking an international and comparative approach.The course is the study of how companies manage legal perspectives in order to create value for the company through corporate and contract issues.The course will focus on the main laws that regulate various aspects of establishing and running a business within the European Union.
Teaching and Learning Methods :
- To acquire basic legal knowledge in European Business law
- To have an overview of the company set up process
- To learn about the majors principles of contract law
With cases, materials and theoretical approach
Course Policies : Course lectures
Adversary style debates
In the Business Simulation course, students, in groups of four to six, will manage a virtual company as an aid to learning, by doing, about the practical aspects of running a company in a dynamic international environment. The course will be provided in a compact blended learning environment.
Teaching and Learning Methods:
Uniquely at Eurecom, this course will be delivered in a blended learning environment. That is, only half of the learning will take place in the classroom at fixed times each week. The other half of the course will be undertaken online at times, and places, suitable for the individual student teams, provided that the required tasks (usually a decision set) is completed within the defined week timeframe.
Research has shown that the best learning experience from the business simulation is over a concentrated timeframe. Therefore, this course, of the standard 42 hours effective learning time for a 5-credit program, will be completed over seven weeks elapsed time (rather than the standard 14 weeks). Some students may find this helpful; freeing up time towards the end of the semester to work on projects in other courses.
During the course, following initial briefings, student teams will each take up to 12 sets of business decisions; each decision set representing one quarter of a business year. Decisions are entered online before a predefined cutoff date and time. These decision sets drive the simulation, the results being provided online. During the seven classroom sessions, instructors will be available, face-to-face, to answer questions and provide support. Between the classroom sessions, instructors are available online (asynchronously, and, at pre-agreed times, live), as are a range of online support materials, including videos and guides.
Teaching will combine classroom and video-based instruction, guidance, and support, with additional online materials and individual support helping students, at their own time and pace, to master the technical and practical aspects of the simulation.
Active participation is required from each student. The grading system is continuous (see below) and is on both team and individual results. On-time attendance at entire classroom sessions is mandatory and will be recorded. Unapproved absences may result in expulsion. Individual student participation during the online sessions will be monitored by the teams themselves. Peer reviews are part of the evaluation process. In the final classroom session, each team, involving each individual student, will present their results to the class and to assessors.